Communication Dans Un Congrès Année : 2024

GHNeRF: Learning Generalizable Human Features with Efficient Neural Radiance Fields

Résumé

Recent advances in Neural Radiance Fields (NeRF) have demonstrated promising results in 3D scene representations, including 3D human representations. However, these representations often lack crucial information on the underlying human pose and structure, which is crucial for AR/VR applications and games. In this paper, we introduce a novel approach, termed GHNeRF, designed to address these limitations by learning 2D/3D joint locations of human subjects with NeRF representation. GHNeRF uses a pre-trained 2D encoder streamlined to extract essential human features from 2D images, which are then incorporated into the NeRF framework in order to encode human biomechanic features. This allows our network to simultaneously learn biomechanic features, such as joint locations, along with human geometry and texture. To assess the effectiveness of our method, we conduct a comprehensive comparison with state-of-the-art human NeRF techniques and joint estimation algorithms. Our results show that GHN-eRF can achieve state-of-the-art results in near real-time. The project website: arnabdey.co/ghnerf.github.io.
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hal-04911292 , version 1 (03-02-2025)

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Arnab Dey, Di Yang, Rohith Agaram, Antitza Dantcheva, Andrew I Comport, et al.. GHNeRF: Learning Generalizable Human Features with Efficient Neural Radiance Fields. CVPR 2024 - IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, Jun 2024, Seattle (USA), United States. pp.2812-2821, ⟨10.1109/CVPRW63382.2024.00287⟩. ⟨hal-04911292⟩
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