Knights and Dragon - Animating UCB Motes towards Pervasive Computing Environments

Abstract : We report on our first results in integrating multi-agent interactions into UCB motes. This work is part of our efforts to explore the development of pervasive and context-aware environments. We have developed an augmented reality version of the Knights and Dragon game. In this article we introduce the multi-agent paradigm, explain how it could help tackle the challenges associated with creating pervasive and context-aware environment, share the experience acquired while developing the Knights and Dragon application and propose an agenda of further open issues.
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Article dans une revue
Journal of Integrated Design and Process Science, IOS Press, 2004, Volume 8 (Number 2), pp 75-84
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https://hal-emse.ccsd.cnrs.fr/emse-00745250
Contributeur : Florent Breuil <>
Soumis le : jeudi 25 octobre 2012 - 09:56:36
Dernière modification le : mardi 22 mars 2016 - 01:16:44

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  • HAL Id : emse-00745250, version 1

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Fano Ramparany, Alfred Chioiu, Olivier Boissier, Cosmin Carabelea, Lionel Rimbert. Knights and Dragon - Animating UCB Motes towards Pervasive Computing Environments. Journal of Integrated Design and Process Science, IOS Press, 2004, Volume 8 (Number 2), pp 75-84. 〈emse-00745250〉

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