Knights and Dragon - Animating UCB Motes towards Pervasive Computing Environments - Mines Saint-Étienne
Article Dans Une Revue Journal of Integrated Design and Process Science Année : 2004

Knights and Dragon - Animating UCB Motes towards Pervasive Computing Environments

Résumé

We report on our first results in integrating multi-agent interactions into UCB motes. This work is part of our efforts to explore the development of pervasive and context-aware environments. We have developed an augmented reality version of the Knights and Dragon game. In this article we introduce the multi-agent paradigm, explain how it could help tackle the challenges associated with creating pervasive and context-aware environment, share the experience acquired while developing the Knights and Dragon application and propose an agenda of further open issues.
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Dates et versions

emse-00745250 , version 1 (25-10-2012)

Identifiants

  • HAL Id : emse-00745250 , version 1

Citer

Fano Ramparany, Alfred Chioiu, Olivier Boissier, Cosmin Carabelea, Lionel Rimbert. Knights and Dragon - Animating UCB Motes towards Pervasive Computing Environments. Journal of Integrated Design and Process Science, 2004, Volume 8 (Number 2), pp 75-84. ⟨emse-00745250⟩
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