Light Sources in a Ray Tracing Environment - Mines Saint-Étienne
Book Sections Year : 1992

Light Sources in a Ray Tracing Environment

Marc Roelens
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Abstract

Desk lamps, automobile headlights, streets lamps,..., usually illuminate by light cones. This article describes two methods adapted to simulate those typical light sources, using a CSG model, in a Ray Tracing environment. These methods allow to visualize illuminated objects but also the light beams. The first one is completely empirical; the second one is an improvement of the previous one, physically-based, with spherical particles inside the light beam.
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Dates and versions

emse-00852205 , version 1 (20-08-2013)

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Marc Roelens, Gilles Fertey, Bernard Péroche. Light Sources in a Ray Tracing Environment. Springer Berlin Heidelberg. Photorealism in Computer Graphics, Springer Netherlands, pp 195-210, 1992, Tutorials and Perspectives in Computer Graphics, 978-3-642-08112-5. ⟨10.1007/978-3-662-09287-3_14⟩. ⟨emse-00852205⟩
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