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Light Sources in a Ray Tracing Environment

Abstract : Desk lamps, automobile headlights, streets lamps,..., usually illuminate by light cones. This article describes two methods adapted to simulate those typical light sources, using a CSG model, in a Ray Tracing environment. These methods allow to visualize illuminated objects but also the light beams. The first one is completely empirical; the second one is an improvement of the previous one, physically-based, with spherical particles inside the light beam.
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Contributor : Florent Breuil Connect in order to contact the contributor
Submitted on : Tuesday, August 20, 2013 - 11:25:22 AM
Last modification on : Wednesday, June 24, 2020 - 4:19:08 PM



Marc Roelens, Gilles Fertey, Bernard Péroche. Light Sources in a Ray Tracing Environment. Springer Berlin Heidelberg. Photorealism in Computer Graphics, Springer Netherlands, pp 195-210, 1992, Tutorials and Perspectives in Computer Graphics, 978-3-642-08112-5. ⟨10.1007/978-3-662-09287-3_14⟩. ⟨emse-00852205⟩



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